Home Tab

The following tables describe the tools on the Home tab.

Modeling Panel

Tool Description Command
Box Create a 3D solid box. BOX
Cylinder Create a 3D solid cylinder. CYLINDER
Cone Create a 3D solid cone. CONE
Sphere Create a 3D solid sphere. SPHERE
Pyramid Create a 3D solid pyramid. PYRAMID
Wedge Create a 3D solid wedge. WEDGE
Torus Create a donut-shaped 3D solid. TORUS
Extrude Create a 3D solid or surface by extruding a 2D or 3D curve. EXTRUDE
Loft Create a 3D solid or surface in the space between several cross sections. LOFT
Revolve Create a 3D solid or surface by sweeping a 2D or 3D curve around an axis. REVOLVE
Sweep Create a 3D solid or surface by sweeping a 2D or 3D curve along a path. SWEEP
Polysolid Create a 3D wall-like polysolid. POLYSOLID
Presspull Press or pull bounded areas. PRESSPULL
Solid View Create orthographic views, layers, and layout viewports automatically for 3D solids. SOLVIEW
Solid Drawing Generate profiles and sections in layout viewports created with SOLVIEW. SOLDRAW
Solid Profile Create 2D profile images of 3D solids for display in a layout viewport. SOLPROF

Mesh Panel

Tool Description Command
Smooth Object Convert 3D object to mesh object. MESHSMOOTH
Smooth More Increase the level smoothness for mesh object by one level. MESHSMOOTHMORE
Smooth Less Decrease the level of smoothness for mesh object by one level. MESHSMOOTHLESS
Mesh Refine Multiply the number of faces in selected mesh objects or mesh faces. MESHREFINE

Solid Editing Panel

Tool Description Command
Solid, Union Combine selected 3D solids or 2D regions by addition. UNION
Interfere Create a temporary 3D solid from the interferences between two sets of selected 3D solids. INTERFERE
Extract Edges Create wireframe geometry from the edges of a 3D solid, surface, mesh, region, or sub-object. XEDGES
Imprint Imprint 2D geometry on a 3D solid, creating additional edges on planar faces. IMPRINT
Color Edges Change the color of selected edges on a 3D solid. SOLIDEDIT
Copy Edges Copy selected edges on a 3D solid as 2D arcs, circles, ellipses, lines, or splines. SOLIDEDIT
Solid, Subtract Combine selected 3D solids or 2D regions by subtraction. SUBTRACT
Slice Create new 3D solids and surfaces by slicing, or dividing, existing objects. SLICE
Extrude Faces Extrude selected planar faces of a 3D solid by a specified distance or along a path. SOLIDEDIT
Taper Faces Taper a face on a 3D solid at a specified angle. SOLIDEDIT
Move Faces Move a face on 3D solids in a specified distance and direction. SOLIDEDIT
Copy Faces Copy faces from a 3D solid resulting in regions or solid bodies. SOLIDEDIT
Offset Faces Offset selected faces of a 3D solid by a specified distance, changing its shape. SOLIDEDIT
Delete Faces Delete faces, including fillets or chamfers, on a 3D solid. SOLIDEDIT
Rotate Faces Rotate selected faces on a 3D solid around a specified axis. SOLIDEDIT
Color Faces Change the color of selected faces on a 3D solid. SOLIDEDIT
Solid Intersect Create a 3D solid or 2D region from selected overlapping solids or regions. INTERSECT
Thicken Convert a surface into a 3D solid with a specified thickness. THICKEN
Separate Separate a 3D solid object with several non-continuous volumes into independent 3D solids. SOLIDEDIT
Clean Remove all redundant edges and vertices on a 3D solid. SOLIDEDIT
Shell Convert a 3D solid into a hollow shell with a wall of specified thickness. SOLIDEDIT
Check Validate the geometric data in a 3D solid. SOLIDEDIT
Convert to Solid Convert an object to a solid. CONVTOSOLID
Convert to Surface Convert objects to a surface. CONVTOSURFACE

Draw Panel

Tool Description  
Polyline Create a 2D polyline. PLINE
3D Polyline Create a 3D polyline. 3DPOLY
Arc, 3-Point Create an arc using three points ARC
Arc, Start, Center, End Create an arc using the start point, center, and endpoint. ARC
Arc, Start, Center, Angle Create an arc using a start point, center, and an included angle. ARC
Arc, Start, Center, Length Create an arc using a start point, center, and the length of a chord. ARC
Arc, Start, End, Angle Create an arc using a start point, endpoint, and an included angle. ARC
Arc, Start, End, Direction Create an arc using a start point, endpoint, and a tangent direction at the start point . ARC
Arc, Start, End, Radius Create an arc using a start point, endpoint, and a radius. ARC
Arc, Center, Start, End Create an arc using a center point, start point, and a third point that determines the endpoint. ARC
Arc, Center, Start, Angle Create an arc using a center point, start point, and the included angle. ARC
Arc, Center, Start, Length Create an arc using a center point, start point, and the length of a chord. ARC
Arc, Continue Create an arc tangent to the last line or arc drawn. ARC
Spline Fit Create a smooth curve that passes through or near specified points. SPLINE
Line Create straight line segments. LINE
Circle, Center, Radius Create a circle using a center point and a radius. CIRCLE
Circle, Center, Diameter Create a circle using a center point and a diameter. CIRCLE
Circle, 2-Point Create a circle using two end points of the diameter. CIRCLE
Circle, 3-Point Create a circle using 3 points of the circumference. CIRCLE
Circle, Tan, Tan, Radius Create a circle with a specified radius tangent to two objects. CIRCLE
Circle, Tan, Tan, Tan Create a circle tangent to three objects. CIRCLE
Polygon Create an equilateral closed polygon. POLYGON
Rectangle Create a rectangular polyline. RECTANG
Ellipse, Center Create an ellipse using a specified center point. ELLIPSE
Ellipse, Axis, End Create an ellipse or an elliptical arc. ELLIPSE
Ellipse, Elliptical Arc Create an elliptical arc. ELLIPSE
Helix Create a 2D spiral or 3D spring. HELIX
Construction Line Create a line of infinite length. XLINE
Ray Create a line that starts at a point and continues to infinity RAY
Multiple Points Create multiple point objects. POINT
Divide Create evenly spaced point objects or blocks along the length or perimeter of an object. DIVIDE
Measure Create point objects or blocks at measured intervals along the length or perimeter of an object. MEASURE
Donut Create a filled circle or a wide ring. DONUT
Hatch Fill an enclosed area or selected objects with a hatch pattern or fill. HATCH
Hatch, Gradient Fill an enclosed area or selected objects with a gradient fill. GRADIENT
Boundary Create a region or a polyline from an enclosed area. BOUNDARY
Region Convert an object that encloses an area into a region object. REGION
Revision Cloud, Freehand Create a revision cloud drawing a freeform polyline. REVCLOUD
Wipeout Create a wipeout object. WIPEOUT

Modify Panel

Tool Description  
3D Mirror Create a mirrored copy of selected objects across a mirroring plane. MIRROR3D
3D Move In a 3D view, display the 3D Move gizmo to aid in moving 3D objects a specified distance in a specified direction. 3DMOVE
Move Move objects a specified distance in a specified direction. MOVE
Copy Copy objects a specified distance in a specified direction. COPY
Trim Trim objects to meet the edges of other objects. TRIM
Extend Extend objects to meet the edges of other objects. EXTEND
3D Align Align objects with other objects in 2D and 3D. 3DALLIGN
3D Rotate In a 3D view, display the 3D Rotate gizmo to aid in revolving 3D objects around a base point 3DROTATE
Rotate Rotate objects around a base point. ROTATE
Stretch Stretch objects crossed by a selection window or polygon. STRETCH
Fillet Round and fillet the edges of objects. FILLET
Chamfer Bevel the edges of objects. CHAMFER
Blend Curves Create a tangent or smooth spline between the endpoints of two open curves. BLEND
Erase Remove objects from a drawing. ERASE
3D Scale In a 3D view, display the 3D Scale gizmo to aid in scaling 3D objects. 3DSCALE
Scale Enlarge or reduce selected objects, keeping the proportions of the object the same when scaling. SCALE
Offset Create concentric circles, parallel lines, and parallel curves. OFFSET
Array, Rectangular Array Distribute object copies into any combination of rows, columns, and levels. ARRAYRECT
Array, Path Array Evenly distribute object copies along a path or a portion of a path. ARRAYPATH
Array, Polar Array Evenly distribute object copies in a circular pattern around a center point or axis of rotation. ARRAYPOLAR
Set to ByLayer Change the property overrides of selected objects to ByLayer. SETBYLAYER
Change Space Move objects between model space and paper space. CHSPACE
Explode Break a compound object into its component objects. EXPLODE
Edit Array Edit associative array objects and their source objects. ARRAYEDIT
Mirror Create a mirrored copy of selected objects. MIRROR
Align Align objects with other objects in 2D and 3D. ALIGN
Break Break the selected object between two points. BREAK
Break at Point Break the selected object at a single point. BREAK
Join Join similar objects to form a single, unbroken object. JOIN
Lengthen Change the length of objects and the included angle of arcs. LENGTHEN
Reverse Reverse the direction of line, polyline, spline and helix objects. REVERSE
Edit Polyline Edit polylines and 3D polygon meshes. PEDIT
Edit Spline Edit a spline or spline-fit polyline. SPLINEDIT
Edit Hatch Modify an existing hatch object. HATCHEDIT
Blend Curves Create a tangent or smooth spline between the endpoints of two open curves. BLEND

Section Panel

Tool Description Command
Section Plane Create a section object that acts as a cutting plane through 3D objects. SECTIONPLANE
Live Section Toggle the live section state on or off for the section object. LIVESECTION
Add Jog Add a jog to the section object. SECTIONPLANEJOG
Generate Section Open the Generate Section/Elevation dialog box. SECTIONPLANETOBLOCK
Flatshot Create a 2D representation of all 3D objects based on the current view. FLATSHOT
Extract Edges Create wireframe geometry from the edges of a 3D solid, surface, mesh, region, or subobject. XEDGES

Coordinates Panel

Tool

Description

Command
Show UCS Icon at Origin Display the UCS Icon at the origin only. UCSICON
Show UCS Icon Display the UCS Icon either at the original or at the corner of the viewport. UCSICON
Hide UCS Icon Hide the UCS icon. UCSICON
UCS Icon, Properties Control the style, size and color of the UCS icon. UCSICON
UCS Manage user coordinate systems. UCS
UCS, Named UCS Manage defined user coordinate systems. +UCSMAN
UCS, World Set the current user coordinate system to the world coordinate system. UCS
Rotate UCS, X Rotate the user coordinate system about the X axis. UCS
Rotate UCS, Y Rotate the user coordinate system about the Y axis. UCS
Rotate UCS, Z Rotate the user coordinate system about the Z axis. UCS
UCS, Previous Restore the previous user coordinate system. UCS
Origin Define a new user coordinate system by shifting the origin point. UCS
Z Axis Vector Align the user coordinate system to a specified positive Z axis. UCS
3 Point Define a new user coordinate system using three points. UCS
View Align the XY plane of the user coordinate system with the screen UCS
Object Align the user coordinate system to a selected object. UCS
Face Align the user coordinate system to a face on a 3D solid. UCS

Selection Panel

Tool Description Command
Culling Control whether objects that are hidden from view are highlighted when you roll over them. CULLINGOBJ
No Filter All objects (Vertices , edges and faces) are highlighted when you roll over objects. SUBOBJSELECTIONMODE
Vertex Highlight only vertices when you roll over objects. SUBOBJSELECTIONMODE
Edge Highlight only edges when you roll over objects. SUBOBJSELECTIONMODE
Face Highlight only faces when you roll over objects. SUBOBJSELECTIONMODE
Solid History Highlight only the history sub-subjects of compound solids are highlighted when you roll over them. SUBOBJSELECTIONMODE
Drawing View Component Highlight only components of model documentation views when you roll over them. SUBOBJSELECTIONMODE
Move Gizmo Set the default to display the 3D Move gizmo when an object is selected. DEFAULTGIZMO
Rotate Gizmo Set the default to display the 3D rotate gizmo when an object is selected. DEFAULTGIZMO
Scale Gizmo Set the default to display the 3D scale gizmo when an object is selected. DEFAULTGIZMO
No Gizmo Does not display when an objected is selected. DEFAULTGIZMO

Groups Panel

Tool Description Command
Group Create a group of objects. GROUP
Ungroup Explode or ungroup a group. UNGROUP
Group Edit Adds or remove objects from a group. GROUPEDIT
Group Selection On/Off Turn group selection on or off. PICKSTYLE
Group Manager Display group dialog to manage named groups. CLASSICGROUP
Group Bounding Box On/Off Turn group bounding box on or off. GROUPDISPLAYMODE

Layers Panel

Tool Description Command
Layer Properties Manager layers and layer properties. LAYER
Off Turn off the layer of a selected object. LAYOFF
Isolate Hide or locks all layers except those of the selected objects. LAYISO
Freeze Freeze the layer of selected objects. LAYFRZ
Lock Lock the layer of a selected object. LAYLCK
Make Current Set the current layer to that of a selected object. LAYMCUR
Turn All Layers On Turn on all layers in the drawing. LAYON
Unisolate Restore all layers that were hidden or locked with the LAYISO command. LAYUNISO
Thaw All Layers Thaw all layers in the drawing. LAYTHW
Unlock Unlock the layer of a selected object. LAYULK
Match Layers Change the layer of a selected object to match the destination layer. LAYMCH
Previous Undo the last change or set of changes made to layer settings. LAYERP
Change to Current Layer Change the layer property of selected objects to the current layer. LAYCUR
Copy Objects to New Layer Copy one or more objects to another layer. COPYTOLAYER
Layer Walk Display objects on selected layers and hides objects on all other layers. LAYWALK
VP Freeze in All Viewports except Current Freeze selected layers in all layout viewports except the current viewport. LAYVPI
Merge Merge selected layers into a target layer, removing the previous layers from the drawing. LAYMRG
Delete Delete all objects on a layer and purges the layer. LAYDEL
Locked Layer Fading Turn on or turn off the fading effect applied to locked layers. LAYLOCKFADECTL