Home Tab
The following tables describe the tools on the Home tab.
Modeling Panel
Tool | Description | Command | |
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Box | Create a 3D solid box. | BOX |
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Cylinder | Create a 3D solid cylinder. | CYLINDER |
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Cone | Create a 3D solid cone. | CONE |
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Sphere | Create a 3D solid sphere. | SPHERE |
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Pyramid | Create a 3D solid pyramid. | PYRAMID |
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Wedge | Create a 3D solid wedge. | WEDGE |
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Torus | Create a donut-shaped 3D solid. | TORUS |
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Extrude | Create a 3D solid or surface by extruding a 2D or 3D curve. | EXTRUDE |
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Loft | Create a 3D solid or surface in the space between several cross sections. | LOFT |
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Revolve | Create a 3D solid or surface by sweeping a 2D or 3D curve around an axis. | REVOLVE |
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Sweep | Create a 3D solid or surface by sweeping a 2D or 3D curve along a path. | SWEEP |
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Polysolid | Create a 3D wall-like polysolid. | POLYSOLID |
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Presspull | Press or pull bounded areas. | PRESSPULL |
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Solid View | Create orthographic views, layers, and layout viewports automatically for 3D solids. | SOLVIEW |
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Solid Drawing | Generate profiles and sections in layout viewports created with SOLVIEW. | SOLDRAW |
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Solid Profile | Create 2D profile images of 3D solids for display in a layout viewport. | SOLPROF |
Mesh Panel
Tool | Description | Command | |
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Smooth Object | Convert 3D object to mesh object. | MESHSMOOTH |
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Smooth More | Increase the level smoothness for mesh object by one level. | MESHSMOOTHMORE |
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Smooth Less | Decrease the level of smoothness for mesh object by one level. | MESHSMOOTHLESS |
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Mesh Refine | Multiply the number of faces in selected mesh objects or mesh faces. | MESHREFINE |
Solid Editing Panel
Tool | Description | Command | |
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Solid, Union | Combine selected 3D solids or 2D regions by addition. | UNION |
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Interfere | Create a temporary 3D solid from the interferences between two sets of selected 3D solids. | INTERFERE |
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Extract Edges | Create wireframe geometry from the edges of a 3D solid, surface, mesh, region, or sub-object. | XEDGES |
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Imprint | Imprint 2D geometry on a 3D solid, creating additional edges on planar faces. | IMPRINT |
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Color Edges | Change the color of selected edges on a 3D solid. | SOLIDEDIT |
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Copy Edges | Copy selected edges on a 3D solid as 2D arcs, circles, ellipses, lines, or splines. | SOLIDEDIT |
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Solid, Subtract | Combine selected 3D solids or 2D regions by subtraction. | SUBTRACT |
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Slice | Create new 3D solids and surfaces by slicing, or dividing, existing objects. | SLICE |
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Extrude Faces | Extrude selected planar faces of a 3D solid by a specified distance or along a path. | SOLIDEDIT |
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Taper Faces | Taper a face on a 3D solid at a specified angle. | SOLIDEDIT |
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Move Faces | Move a face on 3D solids in a specified distance and direction. | SOLIDEDIT |
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Copy Faces | Copy faces from a 3D solid resulting in regions or solid bodies. | SOLIDEDIT |
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Offset Faces | Offset selected faces of a 3D solid by a specified distance, changing its shape. | SOLIDEDIT |
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Delete Faces | Delete faces, including fillets or chamfers, on a 3D solid. | SOLIDEDIT |
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Rotate Faces | Rotate selected faces on a 3D solid around a specified axis. | SOLIDEDIT |
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Color Faces | Change the color of selected faces on a 3D solid. | SOLIDEDIT |
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Solid Intersect | Create a 3D solid or 2D region from selected overlapping solids or regions. | INTERSECT |
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Thicken | Convert a surface into a 3D solid with a specified thickness. | THICKEN |
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Separate | Separate a 3D solid object with several non-continuous volumes into independent 3D solids. | SOLIDEDIT |
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Clean | Remove all redundant edges and vertices on a 3D solid. | SOLIDEDIT |
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Shell | Convert a 3D solid into a hollow shell with a wall of specified thickness. | SOLIDEDIT |
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Check | Validate the geometric data in a 3D solid. | SOLIDEDIT |
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Convert to Solid | Convert an object to a solid. | CONVTOSOLID |
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Convert to Surface | Convert objects to a surface. | CONVTOSURFACE |
Draw Panel
Tool | Description | ||
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Polyline | Create a 2D polyline. | PLINE |
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3D Polyline | Create a 3D polyline. | 3DPOLY |
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Arc, 3-Point | Create an arc using three points | ARC |
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Arc, Start, Center, End | Create an arc using the start point, center, and endpoint. | ARC |
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Arc, Start, Center, Angle | Create an arc using a start point, center, and an included angle. | ARC |
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Arc, Start, Center, Length | Create an arc using a start point, center, and the length of a chord. | ARC |
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Arc, Start, End, Angle | Create an arc using a start point, endpoint, and an included angle. | ARC |
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Arc, Start, End, Direction | Create an arc using a start point, endpoint, and a tangent direction at the start point . | ARC |
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Arc, Start, End, Radius | Create an arc using a start point, endpoint, and a radius. | ARC |
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Arc, Center, Start, End | Create an arc using a center point, start point, and a third point that determines the endpoint. | ARC |
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Arc, Center, Start, Angle | Create an arc using a center point, start point, and the included angle. | ARC |
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Arc, Center, Start, Length | Create an arc using a center point, start point, and the length of a chord. | ARC |
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Arc, Continue | Create an arc tangent to the last line or arc drawn. | ARC |
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Spline Fit | Create a smooth curve that passes through or near specified points. | SPLINE |
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Line | Create straight line segments. | LINE |
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Circle, Center, Radius | Create a circle using a center point and a radius. | CIRCLE |
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Circle, Center, Diameter | Create a circle using a center point and a diameter. | CIRCLE |
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Circle, 2-Point | Create a circle using two end points of the diameter. | CIRCLE |
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Circle, 3-Point | Create a circle using 3 points of the circumference. | CIRCLE |
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Circle, Tan, Tan, Radius | Create a circle with a specified radius tangent to two objects. | CIRCLE |
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Circle, Tan, Tan, Tan | Create a circle tangent to three objects. | CIRCLE |
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Polygon | Create an equilateral closed polygon. | POLYGON |
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Rectangle | Create a rectangular polyline. | RECTANG |
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Ellipse, Center | Create an ellipse using a specified center point. | ELLIPSE |
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Ellipse, Axis, End | Create an ellipse or an elliptical arc. | ELLIPSE |
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Ellipse, Elliptical Arc | Create an elliptical arc. | ELLIPSE |
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Helix | Create a 2D spiral or 3D spring. | HELIX |
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Construction Line | Create a line of infinite length. | XLINE |
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Ray | Create a line that starts at a point and continues to infinity | RAY |
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Multiple Points | Create multiple point objects. | POINT |
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Divide | Create evenly spaced point objects or blocks along the length or perimeter of an object. | DIVIDE |
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Measure | Create point objects or blocks at measured intervals along the length or perimeter of an object. | MEASURE |
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Donut | Create a filled circle or a wide ring. | DONUT |
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Hatch | Fill an enclosed area or selected objects with a hatch pattern or fill. | HATCH |
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Hatch, Gradient | Fill an enclosed area or selected objects with a gradient fill. | GRADIENT |
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Boundary | Create a region or a polyline from an enclosed area. | BOUNDARY |
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Region | Convert an object that encloses an area into a region object. | REGION |
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Revision Cloud, Freehand | Create a revision cloud drawing a freeform polyline. | REVCLOUD |
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Wipeout | Create a wipeout object. | WIPEOUT |
Modify Panel
Tool | Description | ||
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3D Mirror | Create a mirrored copy of selected objects across a mirroring plane. | MIRROR3D |
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3D Move | In a 3D view, display the 3D Move gizmo to aid in moving 3D objects a specified distance in a specified direction. | 3DMOVE |
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Move | Move objects a specified distance in a specified direction. | MOVE |
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Copy | Copy objects a specified distance in a specified direction. | COPY |
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Trim | Trim objects to meet the edges of other objects. | TRIM |
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Extend | Extend objects to meet the edges of other objects. | EXTEND |
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3D Align | Align objects with other objects in 2D and 3D. | 3DALLIGN |
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3D Rotate | In a 3D view, display the 3D Rotate gizmo to aid in revolving 3D objects around a base point | 3DROTATE |
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Rotate | Rotate objects around a base point. | ROTATE |
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Stretch | Stretch objects crossed by a selection window or polygon. | STRETCH |
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Fillet | Round and fillet the edges of objects. | FILLET |
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Chamfer | Bevel the edges of objects. | CHAMFER |
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Blend Curves | Create a tangent or smooth spline between the endpoints of two open curves. | BLEND |
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Erase | Remove objects from a drawing. | ERASE |
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3D Scale | In a 3D view, display the 3D Scale gizmo to aid in scaling 3D objects. | 3DSCALE |
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Scale | Enlarge or reduce selected objects, keeping the proportions of the object the same when scaling. | SCALE |
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Offset | Create concentric circles, parallel lines, and parallel curves. | OFFSET |
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Array, Rectangular Array | Distribute object copies into any combination of rows, columns, and levels. | ARRAYRECT |
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Array, Path Array | Evenly distribute object copies along a path or a portion of a path. | ARRAYPATH |
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Array, Polar Array | Evenly distribute object copies in a circular pattern around a center point or axis of rotation. | ARRAYPOLAR |
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Set to ByLayer | Change the property overrides of selected objects to ByLayer. | SETBYLAYER |
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Change Space | Move objects between model space and paper space. | CHSPACE |
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Explode | Break a compound object into its component objects. | EXPLODE |
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Edit Array | Edit associative array objects and their source objects. | ARRAYEDIT |
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Mirror | Create a mirrored copy of selected objects. | MIRROR |
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Align | Align objects with other objects in 2D and 3D. | ALIGN |
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Break | Break the selected object between two points. | BREAK |
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Break at Point | Break the selected object at a single point. | BREAK |
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Join | Join similar objects to form a single, unbroken object. | JOIN |
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Lengthen | Change the length of objects and the included angle of arcs. | LENGTHEN |
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Reverse | Reverse the direction of line, polyline, spline and helix objects. | REVERSE |
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Edit Polyline | Edit polylines and 3D polygon meshes. | PEDIT |
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Edit Spline | Edit a spline or spline-fit polyline. | SPLINEDIT |
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Edit Hatch | Modify an existing hatch object. | HATCHEDIT |
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Blend Curves | Create a tangent or smooth spline between the endpoints of two open curves. | BLEND |
Section Panel
Tool | Description | Command | |
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Section Plane | Create a section object that acts as a cutting plane through 3D objects. | SECTIONPLANE |
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Live Section | Toggle the live section state on or off for the section object. | LIVESECTION |
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Add Jog | Add a jog to the section object. | SECTIONPLANEJOG |
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Generate Section | Open the Generate Section/Elevation dialog box. | SECTIONPLANETOBLOCK |
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Flatshot | Create a 2D representation of all 3D objects based on the current view. | FLATSHOT |
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Extract Edges | Create wireframe geometry from the edges of a 3D solid, surface, mesh, region, or subobject. | XEDGES |
Coordinates Panel
Tool |
Description |
Command | |
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Show UCS Icon at Origin | Display the UCS Icon at the origin only. | UCSICON |
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Show UCS Icon | Display the UCS Icon either at the original or at the corner of the viewport. | UCSICON |
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Hide UCS Icon | Hide the UCS icon. | UCSICON |
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UCS Icon, Properties | Control the style, size and color of the UCS icon. | UCSICON |
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UCS | Manage user coordinate systems. | UCS |
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UCS, Named UCS | Manage defined user coordinate systems. | +UCSMAN |
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UCS, World | Set the current user coordinate system to the world coordinate system. | UCS |
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Rotate UCS, X | Rotate the user coordinate system about the X axis. | UCS |
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Rotate UCS, Y | Rotate the user coordinate system about the Y axis. | UCS |
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Rotate UCS, Z | Rotate the user coordinate system about the Z axis. | UCS |
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UCS, Previous | Restore the previous user coordinate system. | UCS |
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Origin | Define a new user coordinate system by shifting the origin point. | UCS |
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Z Axis Vector | Align the user coordinate system to a specified positive Z axis. | UCS |
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3 Point | Define a new user coordinate system using three points. | UCS |
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View | Align the XY plane of the user coordinate system with the screen | UCS |
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Object | Align the user coordinate system to a selected object. | UCS |
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Face | Align the user coordinate system to a face on a 3D solid. | UCS |
Selection Panel
Tool | Description | Command | |
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Culling | Control whether objects that are hidden from view are highlighted when you roll over them. | CULLINGOBJ |
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No Filter | All objects (Vertices , edges and faces) are highlighted when you roll over objects. | SUBOBJSELECTIONMODE |
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Vertex | Highlight only vertices when you roll over objects. | SUBOBJSELECTIONMODE |
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Edge | Highlight only edges when you roll over objects. | SUBOBJSELECTIONMODE |
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Face | Highlight only faces when you roll over objects. | SUBOBJSELECTIONMODE |
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Solid History | Highlight only the history sub-subjects of compound solids are highlighted when you roll over them. | SUBOBJSELECTIONMODE |
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Drawing View Component | Highlight only components of model documentation views when you roll over them. | SUBOBJSELECTIONMODE |
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Move Gizmo | Set the default to display the 3D Move gizmo when an object is selected. | DEFAULTGIZMO |
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Rotate Gizmo | Set the default to display the 3D rotate gizmo when an object is selected. | DEFAULTGIZMO |
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Scale Gizmo | Set the default to display the 3D scale gizmo when an object is selected. | DEFAULTGIZMO |
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No Gizmo | Does not display when an objected is selected. | DEFAULTGIZMO |
Groups Panel
Tool | Description | Command | |
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Group | Create a group of objects. | GROUP |
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Ungroup | Explode or ungroup a group. | UNGROUP |
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Group Edit | Adds or remove objects from a group. | GROUPEDIT |
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Group Selection On/Off | Turn group selection on or off. | PICKSTYLE |
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Group Manager | Display group dialog to manage named groups. | CLASSICGROUP |
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Group Bounding Box On/Off | Turn group bounding box on or off. | GROUPDISPLAYMODE |
Layers Panel
Tool | Description | Command | |
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Layer Properties | Manager layers and layer properties. | LAYER |
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Off | Turn off the layer of a selected object. | LAYOFF |
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Isolate | Hide or locks all layers except those of the selected objects. | LAYISO |
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Freeze | Freeze the layer of selected objects. | LAYFRZ |
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Lock | Lock the layer of a selected object. | LAYLCK |
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Make Current | Set the current layer to that of a selected object. | LAYMCUR |
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Turn All Layers On | Turn on all layers in the drawing. | LAYON |
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Unisolate | Restore all layers that were hidden or locked with the LAYISO command. | LAYUNISO |
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Thaw All Layers | Thaw all layers in the drawing. | LAYTHW |
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Unlock | Unlock the layer of a selected object. | LAYULK |
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Match Layers | Change the layer of a selected object to match the destination layer. | LAYMCH |
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Previous | Undo the last change or set of changes made to layer settings. | LAYERP |
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Change to Current Layer | Change the layer property of selected objects to the current layer. | LAYCUR |
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Copy Objects to New Layer | Copy one or more objects to another layer. | COPYTOLAYER |
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Layer Walk | Display objects on selected layers and hides objects on all other layers. | LAYWALK |
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VP Freeze in All Viewports except Current | Freeze selected layers in all layout viewports except the current viewport. | LAYVPI |
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Merge | Merge selected layers into a target layer, removing the previous layers from the drawing. | LAYMRG |
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Delete | Delete all objects on a layer and purges the layer. | LAYDEL |
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Locked Layer Fading | Turn on or turn off the fading effect applied to locked layers. | LAYLOCKFADECTL |