3D Block Models Menus
Each 3D window folder is used to configure the overlays for the currently active 3D window, access object-specific properties, and load or unload data.
Each block model overlay of your 3D scene is listed in the Sheets or Project Data control bar (product-permitting). The folder, and items within it, are supported by context menus.
Block Models Folder Menu
To access this menu:
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Right-click the Block Models folder in the Sheets or Project Data control bar (if your product has one, and is configured to use default menus).
Note: Double-clicking the Block Models folder displays the Data Import screen, allowing you to select a file for import using one of the data source drivers provided.
Right-clicking the Block Models folder shows the following menu options:
Load | Display the Import Data screen, to be used for the import of an external file. Note that once a file of this type has been loaded into the currently-active 3D window, it is added to your project. You can import the same data more than once, to create multiple instances of that object, if required. |
New |
Add new data to your active 3D scene interactively. Select this option and digitize points in your view. Points must be digitized onto a plane, section or wireframe surface. Note: This option is unavailable for Drillhole data. |
Create from Loaded Data |
Display the 3D Objects screen, allowing you to select an object in the current project for display in the active 3D window. |
Clip All | Apply current view clipping to all overlays of the selected type. See Clipping 3D Data. |
Clip None | All overlays in the target folder will ignore view clipping settings (show them completely) if selected. |
Show All | Show all overlays in the target folder. |
Transparent All | (Wireframe and block model data only) Render all wireframe overlays at 50% opacity. |
Hide All | Hide all overlays in the target folder. |
Unload All |
Unload all overlays and associated data objects within the selected folder. Note: This does not delete physical files. |
Redraw All | Redraw the view of all items in the target folder. |
Shininess | (Wireframe data only) Render all wireframe overlays so that they are shiny or dull. |
Apply Filter |
Apply a previously saved Quick Filter to all overlays of the selected data type. See Quick Filters. |
Delete All |
Remove all displayed overlays of the selected data type. Note: This does not unload data object(s) or delete physical files. |
Block Models Overlay Menu
To access this menu:
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Right-click an overlay item in the Block Models folder.
Save | Save the current overlay's data object without further prompts. For this option to be available, you will need to have already saved the associated object in memory to a file at least once. |
Data |
This option cascades the following sub-menu:
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Add Column | Add a new attribute to the data object to which the overlay relates, using the Add Column screen. |
Make Current Object | To assign the data object associated with the selected overlay as the "current object", select this item - subsequent interactive 3D editing will be performed with respect to the current object. See Current Objects. |
Data Object Manager | Display the Data Object Manager, with the associated data object selected for further analysis. |
Apply Clipping |
By default, 3D window clipping will be applied to all object overlays once clipping is activated. You can choose to disable or apply clipping to any overlay independently using this toggle option. View clipping will only be applied to overlays that are 'clipping-enabled'. See Clipping 3D Data. |
[Overlay Name] Properties | Display the 3D properties screen associated with the target overlay. See Viewing Data |
Copy | Create an identical copy of the overlay in the same folder. |
Look At |
Automatically positions the 'camera' to show the selected overlay. See Look At. Note: String overlays have an option to Look at Individual String using the Select String/Drillhole screen. Similarly, drillholes have an additional Look at Individual Drillhole option. |
Redraw | Refresh the view of the selected overlay (only) in the currently-active 3D view. |
Quick Legend or |
Creates a numeric legend using the Quick Legend screen, or create a new legend using the Legends Manager. |
Display Legend | Preview the legend associated with the 3Doverlay. |
Legend Column | Select any data field within the parent object from which the overlay was created. Once selected, the currently associated legend will be applied to the new column. Note that the fixed colour will be used for any unmatched data. |
Rename | Rename the target overlay. |
Delete [Overlay Name] | Delete the current overlay. If this is the last overlay of a loaded data object, you can optionally unload the data object as well. |
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