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Studio UG Dependencies Using the dependencies panel to prepare your sequencing |
Dependencies
Accessing this panel:
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Using the Planning ribbon menu, click Dependencies.
About Dependencies
Dependencies are strings created in Studio 5D Planner to generate a scheduling link. For example, a Fill event must succeed the actual mining of the same stope. Hence, it makes sense to create a dependency from the Stoping event to the Fill event. Similarly, a cross-cut from a decline, must obviously succeed the mining of the decline up until the decline reaches the point where the cross-cut starts. A dependency should be created from a decline segment near to the cross-cut to the cross cut.
Dependencies control the process of sequencing. Sequencing is the assignment of an order in which activities will be processed and, ultimately, what defines the schedule for your project.
Studio UG Data Showing Sequenced Activity Points and Dependencies
Dependencies must be created from the activity which must occur first, to the succeeding event, the event that occurs as a result (either on the completion of the precedent activity or at the same time, in the event of a start-start relationship being defined).
How Dependencies are Applied to Create a Sequence
Studio UG will process your data and define activities based on the presence of automatic and/or manual dependency definitions.
These dependencies determine the reliance of one or more activities on other events. Where impossible dependencies give rise to an infinite cycle of events (the "dependency loop" - see below), each instance is listed and you can use the in-panel tools to correct such items.
Dependency Repair
A "Dependency Repair" is also run automatically on completion of the dependency processing routine. This facility offers some flexibility in how absolute a search is performed for activity points, and is based on a specified search geometry.
You can set up dependency repair settings at any time using the Edit Dependency Repair Rules form (say, to experiment with a more or less flexible approach to finding next-in-line activity points within a given distance):
More about Dependency Repair Rules...
Dependency "Layers"
You can also implement 'layers' of dependencies within the same project. A layer can be considered a category of dependency and can be used to apply the same dependency instructions for a collection of activity points.
This is particularly useful if you wish to create, and then apply, different dependency default settings without having to create projects or minor projects. Say, for example, you wanted to create a specific set of dependencies when progressing your development from one stope to another, which may differ from the dependencies implicit with the task to progress drive development away from a decline. In this case, layers can be used to independently define a distinct category of dependencies.
Layers can be configured to include a custom relationship between predecessor and successor activities (start-finish, finish-finish etc.). Activity delays can also be set independently for each layer.
More about dependency layers...
Dependency Relationships
Defining two points that have a relationship in the schedule is only one element of defining a sequence. Another is the way in which they are related. This is called the "Dependency Relationship". It is also referred to as a dependency 'Link Type'. In this help file, both terms are synonymous.
Dependency relationships can be set in multiple places in Studio UG:
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They can be attributed to a Dependency Layer. This is where a default relationship is set, and will be applied in the absence of another instruction, such as that selected during manual dependency or as part of an automatic dependency rule.
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A default layer-based relationship can be overriden by a relationship set when defining manual dependencies.
Using the Dependencies Panel
The Dependencies panel is used to define dependencies between activity points. These points are, in turn, determined by how your design solids have been segmented.
Dependencies will be used to determine the sequence of activities within your schedule, and you can display an animation of your current sequence prior to exporting it to EPS for further refinement.
The Dependencies panel is split into three key areas, and is supported by other panels that can be accessed from buttons positioned around the form. An accordion-style UI has been implemented, allowing some of the groups to be collapsed/expanded as required, saving valuable vertical screen space. The image below shows all collapsible forms in their shrunken state, and design data has been loaded:
- Load and Unload Design Data: use these buttons to load or unload your attributed design data. Several functions on this panel are only available if data has been loaded.
- Edit Dependency Layers: implement 'layers' of dependencies within the same project using the Dependency Layers panel.
- Dependency loop detection: filter the view of dependencies using a combination of the drop-down list to select a data filter and the corresponding data type check boxes below. Where recursive dependencies are found, errors are listed in the Errors table. More...
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Rules based dependency creation: this is where you can trigger dependency calculation based on your automatic and/or manual rules.
Rules are listed by Rule Set, with the number of rules within each set shown as the Count. You can choose to Process the rule (the default setting) meaning the rule will be applied during processing or you can choose to not process the rule, or automatically purge it without processing it.
Process
- Deletes existing dependencies from the rule set (if there are any), then processes the rule set
Do Not Process
- Skips the rule set. If there are existing dependencies for the rule set, they are kept.
Purge
- Deletes the existing dependencies from the rule set, without reprocessing the rule set
- This option is only available for rule sets that have Count>0. If you select [Purge] and process the rule sets, the Action will automatically switch to [Do Not Process] after the dependencies have been deleted.
If you have made changes to your dependency settings since the last time dependencies were generated, you will be prompted to save these changes. Any errors, warnings and messages are shown here (see "Dependency Processing Messages", below. More...
This section also provides access to a tool to let you Edit Dependency Rules: set up your automatic dependency logic using the Dependency Rules panel. This panel is also used to access and set up the required filters, layers and search geometries. - Edit Dependency Repair Rules: set up rules to allow misplaced manual dependency points to be reformed according to their proximity to a design string. This is done using the Dependency Repair Rules panel. More...
- Manual Dependency Editing: tools found here allow you to manually craft your dependencies between activity points. More...
- Import Dependencies: select a Studio UG project file to import its associated dependencies into the current project. This will interrogate all files in the selected project's Dependencies folder. It will only import a dependency if a corresponding layer exists in the current project. More...
You can choose to load your design files into the 3D window, or unload them if already loaded, using the controls in the top left corner of the panel:
- Load design files: all design files for the currently selected design type tab (FXS, OUT, CXS or WFM) will be loaded. This mode remains active and, depending on the commands that are subsequently run, may cause the loaded data to be updated automatically.
- Unload design files: this will unload any currently displayed objects from the 3D window. Whilst data on disk is unaffected, unsaved changes can be lost, so you will need to confirm your decision to unload data. This mode remains active - panel actions cannot not enforce the loading and display of design type data.
Dependency Processing Messages
Clicking Go initiates sequencing: every activity point within your project data will be added to a sequence of events (if possible) based on how it relates to other activity points. In other words, the schedule is created and made ready for final processing in EPS.
During processing, information is created that can be optionally displayed (using the Show output check box, disabled by default). This information is in one of three categories:
- Errors: one or more activity points cannot be scheduled without violating base constraints. A sensible schedule cannot be created due to one or more issues.
- Warnings: things that, whilst they don't prevent a sequence from being generated, may need your attention.
- Messages: progress messages. These appear throughout processing and generally indicate status of each phase of processing.
During the processing of dependency rules, if any alerts are raised (e.g. a rule gave rise to 0 dependencies), you will need to review the corresponding rule in the Edit Dependency Rules panel. The output message window will reference a rule index to make it easier to determine which item needs attention.
A dependency can result in infinite scheduling. This can be as simple as activity 1 being linked to activity 2 and activity 2 being linked to activity 1, or it can be a more complex arrangement where an activity in the schedule links to another activity that will link through a chain of activities back to itself.
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You cannot import your Studio UG schedule information to EPS if dependency loops exist. They must be resolved before data can be exported. |
Dependency loops are rarely a good thing so they are described, per instance, at the bottom of the Dependencies panel.
Once your dependencies have been checked (as part of dependency calculation), any recursive dependencies are shown in the list, plus the number of activities they may effect. In the example above, a simple 1-2-1 recursive link, only one activity is affected. The example shown at the start of this section would report a higher activity count (actually 40).
You cannot create (or display an animation of) a schedule if dependency loops exist - they must be resolved beforehand.
Resolving loops can be achieved by either editing your dependency rules or using the manual editing tools to reverse or delete conflicting dependencies.
The list is interactive: click an entry to automatically zoom to the offending dependency - which makes it easier to resolve each of the issues before generating a final sequence.
- When you select a dependency loop from the list the data is filtered accordingly to show the relevant data only
- When you have resolved/removed the loop you can save the change and re-run the check. This will automatically clear any applied view filters.
You can also apply a global filter to the view of dependencies using the Filter drop down list at the top of the View group, selecting from any of the currently defined filters (User, Design Type, Design Definition or Group Position).
You can Save your task to remove any filters previously applied by loop detection routines.
Studio UG will calculate your schedule (your sequence of activities) based on the currently defined activity points and dependencies.
If you have made any manual adjustments to your dependencies or
dependency rules, you must recalculate your schedule to ensure the
latest changes have been considered. This is done using the Calculate the Schedule button at
the bottom of the form:
Providing there are no dependency loops (see above), you can do this
at any time.
Once calculated, the EPS Sequence
control bar can be used to play back your animation (or use the slider
bar to move through the time periods interactively). The EPSSequence control bar allows
you to define the animation frames to be displayed at any one time,
the speed of playback, the direction of playback and other useful
parameters. Make the relevant settings on the control bar and click
the Play button:
Planning Screen Shortcuts
This panel features a useful toolbar, hidden by default, on the left edge.
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Click the expander bar on the left. For example, on the Settings pane:
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The Project Settings toolbar displays:
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Select a tool to display the appropriate screen.
Each tool provides access to one of the settings panels relevant to the current project, or if you are using a master project, the sub-projects that are included. The following tools are available:
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Related Topics |
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Edit
Auto DependenciesEdit
Manual Dependencies
Edit Search Geometries Edit FiltersDependency Layers |
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