Navigation Controls

Changing the view orientation and position in the VR window.

 

Introduction

Basic Navigation Guide

Standard Views

View Modes and Interactive Navigation Controls

 

Introduction

The view position and orientation in the 3D window can be changed using standard views or by interactive navigation. In addition, regularly used views can be saved as viewpoints.

Basic Navigation Guide

  • The harder you push the control the faster the action e.g. push the mouse up to accelerate the forward motion.
  • Release the control to stop the action.
  • Choose the Controller Settings command from the Tools menu to adjust the sensitivity of individual controls.

note.gif (1017 bytes) The effect of the navigational controls on the view depends on the selected view mode selected at the time of operation. For more detailed information on the various view modes, click the link in the first column. For a general overview of view modes and view controls, click here.

Standard Views

A number of standard views can be used to view the full extents of the data in the active 3D window. You can access these view commands using the View ribbon (View commands group).

These commands include:

Plan : view the data in plan, zoomed to its full extents (quick key <Shift + <Z>).

North : view the data looking north, zoomed to its full extents (quick key <Shift + <Y>).

East : view the data looking east, zoomed to its full extents (quick key <Shift + <X>).

South : view the data looking south, zoomed to its full extents.

West : view the data looking west, zoomed to its full extents.

 

note.gif (1017 bytes)

Regularly used views can be saved as viewpoints.

 

View Modes and Interactive Navigation Controls

The following table lists the different navigation controls available in the active 3D window, for various view mode combinations.

View Mode(s)

Toggle/Button

Navigation Action

Keyboard Keys

 

Floating Viewpoint  + Look At

+

 Pan Up/Down

  <Up Arrow>/<Down Arrow>

 

 Pan Left/Right

  <Left Arrow>/<Right Arrow>

 

 Rotate at Look At point

  <Shift>+<Arrow>

 

 Navigation Action

Mouse

 

 

Keyboard Key / Mouse Button

Required Movement

 Centre view at point ***

Wheel

Click

 Pan Up/Down

<Shift>+R

Up/Down

 Pan Left/Right

<Shift>+R

Left/Right

 Rotate at Look At point

<Shift>+L

Up/Down/Left/Right

 Zoom In/Out at cursor

Wheel

Forwards/Backwards

 Zoom In/Out at screen centre

<Shift>+L+R

Forwards/Backwards

 Navigation Action

3D Mouse *

 

 

Control

Required Movement

 Pan Up/Down

Controller Cap

Drag Up/Down

 Pan Left/Right

Controller Cap

Drag Left / Right

 Tilt (rotate up/down)

Controller Cap

Tilt Backwards/Forwards

 Spin (rotate left/right)

Controller Cap

Rotate Left/Right

 Roll

Controller Cap

Tilt Left/Right

 Zoom In/Out

Controller Cap

Push Forwards / Pull Backwards

View Mode(s)

Toggle/Button

Navigation Action

Keyboard Keys

 

Floating Viewpoint

(Free Flight)

 Pan Up/Down (Orthogonal View mode only)

  <Up Arrow>/<Down Arrow>

 

 Pan Left/Right (Orthogonal View mode only)

  <Left Arrow>/<Right Arrow>

 

 Rotate around camera (viewpoint)

  <Shift>+<Arrow>

 

 Navigation Action

Mouse

 

 

Keyboard Key / Mouse Button

Required Movement

 Centre view at point ***

Wheel

Click

 Pan Up/Down

<Shift>+R

Drag Up/Down

 Pan Left/Right

<Shift>+R

Drag Left/Right

 Turn Left/Right

<Shift>+L

Drag Left/Right

 Move Forwards/Backwards

<Shift>+L

Drag Up/Down

 Zoom In/Out at cursor

Wheel

Forwards/Backwards

 Roll Anticlockwise/Clockwise

<Shift>+L+R

Drag Left/Right

 Move Up/Down

<Shift>+L+R

Drag Up/Down

 Navigation Action

3D Mouse **

 

 

Control

Required Movement

 Pan camera Up/Down

Controller Cap

Move Up/Down

 Pan camera Left/Right

Controller Cap

Move Left/Right

 Tilt (rotate camera up/down)

Controller Cap

Tilt Backwards/Forwards

 Spin (rotate camera left/right)

Controller Cap

Rotate Left/Right

 Roll (roll anticlockwise/clockwise)

Controller Cap

Tilt Left/Right

 Zoom In/Out

Controller Cap

Push Forwards / Pull Backwards

View Mode(s)

Toggle/Button

Navigation Action

Keyboard Keys

 

Fixed Viewpoint  + View From Outside

 

Rotate around viewpoint

<Shift>+L+R

 

 

Mouse

 

 

Keyboard Key / Mouse Button

Required Movement

 Centre view at point ***

Wheel

Click

 Rotate at viewpoint

<Shift>+L

Drag Up/Down/Left/Right

 Zoom In/Out at viewpoint

Wheel

Forwards/Backwards

 Zoom In/Out at viewpoint

<Shift>+L+R

Drag Forwards/Backwards

 Navigation Action

3D Mouse *

 

 

Control

Required Movement

 Tilt (rotate up/down)

Controller Cap

Tilt Backwards/Forwards

 Spin (rotate left/right)

Controller Cap

Rotate Right/Left

 Zoom In/Out

Controller Cap

Push Forwards / Pull Backwards

View Mode(s)

Toggle/Button

Navigation Action

Mouse

 

Fixed Viewpoint  + View From Inside +  Look At

 

 

Keyboard Key / Mouse Button

Required Movement

 Centre view at point

Wheel

Click

 Zoom In/Out (Orthogonal View mode only)

Wheel

Forwards/Backwards

 

 

 Zoom In/Out (Orthogonal View mode only)

<Shift>+L+R

Forwards/Backwards

View Mode(s)

Toggle/Button

Navigation Action

Keyboard Keys

 

Fixed Viewpoint  + View From Inside

 

 Rotate at camera (viewpoint)

  <Shift>+<Arrow>

 

 Navigation Action

Mouse

 

 

Keyboard Key / Mouse Button

Required Movement

 Centre view at point

Wheel

Click

 Rotate at camera (viewpoint)

<Shift>+L

Drag Up/Down/Left/Right

 

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  • Table notes:

* - Moving the 3D mouse emulates moving the loaded 3D data

** - Moving the 3D mouse emulates moving the camera

*** - the view mode is also toggled to Floating Viewpoint + LookAt.

  • Any controller supported under DirectX e.g. joysticks and steering wheels, can used instead o,f or in combination with the keyboard and mouse controls. See the manufacturer's instructions on how to map actions to individual controls.

 

  openbook.gif (910 bytes)   Related Topics

 

Navigation Modes overview