3D Points Menus

Each 3D window folder is used to configure the overlays for the currently active 3D window, access object-specific properties, and load/unload data from memory.

note.gif (1017 bytes)

The settings described here apply to the currently active 3D window and all linked external windows. Independent windows will be unaffected.

 

In the Sheets control bar, two menu variations exist, depending on where you right-click. Right-clicking a top-level folder displays the Top Level Menu, and right-clicking an item within it shows the Item Context menu.

Points Top Level Menu (Sheets control bar)

  • Double-clicking the Points folder displays the Data Import dialog, allowing you to select a file for import using one of the data source drivers provided.

Right-clicking the Points folder shows the following menu options:

Load: opens theImport Datadialog, to be used for the import of an external block model file. Note that once a file of this type has been loaded into the currently-active 3D window, it is added to your project. You can import the same model more than once, to create multiple instances of that object, if required.

New: add new point data to your currently-active 3D scene interactively. Select this option and digitize points in yourview. Points must be digitized onto a plane, section or wireframe surface.

Create from Loaded Data: displays the 3D Objects dialog, allowing you to select an object in the current project for display in the currently-active 3D window.

Note that you can only import objects that are currently part of the active project - if all available items of this data type are already loaded and viewable in the currently-active 3D window, or if no items of the specified type exist in the project file, you will be alerted to this fact and the import operation will cease. The 3D objects dialog would be displayed, for example, if a previously loaded block model was removed from the window (using the Sheets control bar, currently-active 3D window Folder, by right-clicking the points file and selecting Delete. If the Import from Project option was then selected, the 3D Objects dialog would display the unloaded data file  in the list of available files for import.

Clip All: choose to apply view clipping to all objects of the selected type. All overlays of the selected type will then be clipped according to the clipping settings of the current 3D window.

Clip None: choose to disable clipping for all visible overlays of the selected object type. If selected, all overlays will become fully visible in the target 3D view, regardless of the view clipping settings.

Show All: enable the display of all items held within the selected folder.

Hide All: disable the display of all items held within the selected folder.

Redraw All: redraw (refresh) the view of all items in the selected folder.

Apply Filter apply a previously saved Quick Filter to all overlays of the selected data type. See Quick Filters.

Delete All: remove all loaded GVP project items from your current scene - note that this will not delete the files from disc.

Points Item Menu

Right-clicking an item in the Points folder shows the following menu options:

Save: save the current overlay's data object without further prompts. For this option to be available, you will need to have already saved the associated object in memory to a file (e.g. using theData | Save Asoption - see below).

Note that you will only be able to save to the associated data file if it is writable, and you have the relevant access permissions.

Data: this option cascades the following sub-menu:

  • Reload...: reload the selected object into memory using new load/import settings.

  • Refresh...: refresh the selected object into memory using its associated data load/import settings.

  • Save As...: save the selected new 3D object to the project file or a new Datamine file. This option opens the Save New 3D Object dialog.

  • Export...: export the selected object to a Datamine or non-Datamine file, using the Data Export dialog.

  • To Excel...: export the selected object's table and open it in MS Excel. This provides an quick means of exporting data to *.xls format.

    Microsoft Excel only supports a finite number of data rows, therefore, this option is not suitable for large data sets that have more data rows than this. If such a situation occurs and you are using Excel 2007, only the first 65535 rows of data will be displayed.

  • Unload...: unload the selected object data from memory.

    note.gif (1017 bytes)

    This does not remove the file from the project (i.e. it remains listed in the Project Files control bar), nor does it remove the file from disk.

Copy Data From: append the selected object with data from another object of the same type using the Select Objects to Copy From dialog.

Extract: derive information held within currently loaded data objects, and create new objects based on the values contained within a selected field. Displays the Extract Data Object dialog.

Add Column: add a new attribute to the data object to which the overlay relates, using the Add Column dialog.

Make Current Object: to assign the data object associated with the selected overlay as the "current object", select this item - subsequent interactive 3D editing will be performed with respect to the current object. More about the current object.

Select All: select all object overlays of this type.

Deselect All: deselect all object overlays of this type

Data Object Manager: displays the Data Object Manager, with the associated data object selected for further analysis. More...

Apply Clipping: by default, 3D window clipping will be applied to all object overlays once clipping is activated. You can choose to disable or apply clipping to any overlay independently using this toggle option. View clipping will only be applied to overlays that are 'clipping-enabled'.

 

Link to EPS : displays the Change EPS Column dialog to which a linked EPS schedule is attached, for the purpose of visualizing a sequenced schedule animation. Any numeric column can be used to control the sequence. More...

Rename: rename the current overlay.

[3D Overlay Name] Properties: displays the Points Properties dialog, allowing you to edit the current object's settings.

Use Template: if you have defined one or more 3D display templates for the selected overlay, you can see them listed here - simply select a template to automatically update your  currently-active 3D window view. This is particularly useful for checking one domain against another, e.g. rock type against a grade.

Note that this menu option will only appear if at least one 3D template has been defined for the selected overlay.

Copy: creates an identical, automatically named copy of the selected object (note that there is no requirement to paste the item - the list of objects will be updated automatically). Copied objects have no link to their origins; changes to the original object will not affect the duplicated item, and vice versa.

Look At: automatically positions the 'camera' to show the selected point(s).

Redraw: refresh the view of the selected object in the currently-active 3D view.

Add Vertices: append the current points object with additional vertices using this option. To end point appending mode, right-click the display area.

Delete Last Vertex: to remove the last added vertex from the selected points object, select this option. This is command is repeatable, providing vertex data exists within the current points object.

Project to Wireframe/Section: fit the current object to the nearest wireframe surface or section, using the Project Strings/Points dialog. Objects will be projected along the line of view until each vertex rests on a surface. More...

Quick Legend: creates a numeric legend using theQuick Legenddialog.

Display Legend: preview the legend that is currently associated with the3Dobject.

Legend Column: select any data field within the parent object from which theoverlay was created. Once selected, the currently associated legend will be applied to the new column. Note that the fixed color will be used for any unmatched data.

Rename: rename the points overlay - this change applies only to the current window.

Delete [3D Overlay Name]: removes the selected object from your currently-active 3D window. If this is the last points overlay, you will be asked if you wish to unload the points data object. Selecting Yes will remove all overlays of that object from all 3D windows.

  openbook.gif (910 bytes)   Related Topics

 

Sheets 3D Folder Overview
Points Properties dialog

Project Strings and Points Dialog