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3D Wireframes Folder An explanation of the menu options available |
Sheets/Project Data | 3D Folder | Wireframes
The active 3D window folder of the Sheetscontrol bar is used to set view properties for all loaded 3D data, access object-specific properties, and load/unload data from memory.
The settings described here apply to the currently active 3D window and all linked external windows. Independent windows will be unaffected. |
Two menu variations exist, depending on where you right-click. Right clicking a top-level folder displays the Top Level Menu, and right-clicking an item within it shows the Item Context menu:
Wireframes Folder Top-Level Menu (Sheets control bar):
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Double-clicking the Wireframes folder displays the Data Import dialog, allowing you to select a file for import using one of the data source drivers provided.
Right-clicking the Wireframes folder shows the following menu options:
Load: opens theImport Datadialog, to be used for the import of an external block model file. Note that once a file of this type has been loaded into the active 3D window, it is added to your project. You can import the same model more than once, to create multiple instances of that object, if required.
Load Image Wireframe...: this command is used to import a plan view image onto a default, flat horizontal 3D Wireframe. This is useful if you wish to preview a texture map prior to draping it onto an existing Wireframe or for viewing image data together with your other project data. The Import Map dialog is displayed, allowing you to specify an image file and corner coordinates for the image reference surface.
Create from Loaded Data: displays the 3D Objects dialog, allowing you to select an object in the current project for display in the active 3D window. Note that you can only import objects that are currently part of the active project - if all available items of this data type are already loaded and viewable in the active 3D window, or if no items of the specified type exist in the project file, you will be alerted to this fact and the import operation will cease.
The 3D objects dialog would be displayed, for example, if a previously loaded block model was removed from the active 3D window (using the Sheets control bar, active 3D window folder, by right-clicking the Wireframe file and selecting Delete. If the Import from Project option was then selected, the 3D Objects dialog would display the unloaded data file in the list of available files for import.
Clip All: choose to apply view clipping to all objects of the selected type. All overlays of the selected type will then be clipped according to the clipping settings of the current 3D window.
Clip None: choose to disable clipping for all visible overlays of the selected object type. If selected, all overlays will become fully visible in the target 3D view, regardless of the view clipping settings.
Show All: enable the display of all items held within the selected folder.
Transparent All: set all Wireframes to 50% opacity.
Hide All: disable the display of all items held within the selected folder.
Redraw All: redraw (refresh) the view of all items in the selected folder.
Apply Filter apply a previously saved Quick Filter to all overlays of the selected data type. See Quick Filters.
Shininess: select whether you want all of your wireframes to be highly reflective or a more matt finish.
Delete All: remove all loaded GVP project items from your scene - note that this will not delete the files from disc.
Context Menu Options:
Right-clicking any item within this 3D folder shows the following menu options:
Save | Open the selected file in the Datamine Table Editor for viewing and editing the file's contents. |
Data >> | |
>> Reload | Reload the target data object. See Data Reload. |
>> Refresh | Refresh the target data object. See Data Refresh. |
>> Save As | Save the target object to a new file. |
>> Export | Export the selected data using Datamine's Data Source Drivers facility. |
>> To Excel | Export the target object and open it using Excel. |
>> Unload | Unload the target data object. |
Copy Data From | Append the target object with data from anohter object, using the Select Objects to Copy From screen. |
Extract | Extract a subset of data from the target object using the Extract Data Object screen. |
Add Column | Add an attribute to the target object using the Add Column screen. See Add an Attribute to an Object |
Make Current Object | Make the target object the current object. See Current Objects. |
Select All | Select all items in the current tree node. |
Deselect All | Deselect all selected items in the current tree node. |
Data Object Manager |
Perform object-related functions using the Data Object Manager. |
Apply Clipping | By default, 3D window clipping will be applied to all object overlays once clipping is activated. You can choose to disable or apply clipping to any overlay independently using this toggle option. View clipping will only be applied to overlays that are 'clipping-enabled'. |
Link to EPS | Display the Change EPS Column screen to choose the primary key of the EPS schedule. Any numeric column can be used to control the sequence. See Change EPS Column. |
Rename | Rename the object as it appears in the Project Data bar. This does not change the name of any associated file (if there is one). |
[Object Name] Properties | Display the properties of the target object. See Properties Dialog |
Use Template |
If you have defined one or more 3D display templates for the selected
overlay, you can see them listed here - simply select a template to automatically
update your currently-active
3D window view. This is particularly useful for checking one domain against
another, for example, rock type against a grade. Note: this menu option will only appear if at least one 3D template has been defined for the selected overlay. |
Copy | Create an identical, automatically named copy of the selected object (note that there is no requirement to paste the item - the list of objects will be updated automatically). Copied objects have no link to their origins; changes to the original object will not affect the duplicated item, and vice versa. |
Look At | Automatically position the 'camera' to show the selected object. |
Look at Individual String(strings only) | Display the Select String/Drillhole screen to view a specific string edge. |
Redraw | Refresh the view of the selected object in the active 3D window. |
Sequence Controls | If a sequencing attribute has been selected, you can animate playback of the data overlay using sequence values within the selected field. |
New String (strings only) | Digitize a new string segment within the object associated with the selected overlay. |
Project to Wireframe/Section (strings only) | Raise or drop all string points onto the nearest wireframe surface. Displays the Project Strings/Points screen. |
Convert to Planes(strings only) | Convert the target string to a planes object where the plane is established as the best fit plane of all string points. |
Verify (wireframes only) | Check the loaded Wireframe object for potential data-related problems such as crossovers, empty faces, duplicate faces, duplicate vertices and duplicate edges. Verifying a wireframe object will provide a more consistent data object which will be easier to navigate, texture and manipulate, and is recommended for all new Wireframe data sets. |
Quick Legend | Create a simple numeric legend using theQuick Legend screen. |
Display Legend | Preview the legend that is currently associated with the 3D object. |
Legend Column | Select any data field within the parent object from which the 3D overlay was created. Once selected, the currently associated legend will be applied to the new column. Note that the fixed color will be used for any unmatched data. |
Rename | Rename the selected 3D overlay. |
Related Topics | |
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Sheets
3D Folder Overview Wireframe properties dialog data import dialog Draping images Importing a Wireframe Rendering a Wireframe Texture Drape Settings Dialog |