Place a Group of VR Objects
A group of objects of the same object type can be placed in the world view by digitizing a string with a Vertex model defined. The Edge model can be left undefined showing no visible link between the objects (e.g. a cluster of trees) or a suitable edge model can selected (e.g. a fence defined by a "post" vertex model and a "tape" edge model).
To display VR objects at each vertex position of a string:
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Double-click the string object in any 3D view to display the String Properties screen.
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Activate the Symbols tab.
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Set the symbol Type to 3D.
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In the Style group, select Imported model.
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Browse for a suitable DirectX (.x) model to display at each vertex position of the target string.
Note: several DirectX objects are installed with your application. You can find them in your installation folder's VR sub-folder.
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Define other symbol properties, such as the Position and Rotation. See Strings Properties Dialog - Symbols Tab.
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To hide the original string and only show the 3D symbols:
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Select the Lines tab.
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Uncheck Display lines.
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Click Apply.
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