3D Drillholes Folder

An explanation of the menu options available

Sheets | 3D Folder | Drillholes

The active 3D window folder of the Sheets control bar is used to set view properties for all loaded data, access object-specific properties, and load/unload data from memory.

Two menu variations exist, depending on where you right-click. Right clicking a top-level folder displays the Top Level Menu, and right-clicking an item within it shows the Item Context menu.

TheDrillholessub-folder can contain any number of drillhole objects, but the sub-strings (individual drillhole components) contained within each object must not exceed 500 - if this number is exceeded you will be unable to expand thedrillhole folder.

 

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The settings described here apply to the currently active 3D window and all linked external windows. Independent windows will be unaffected.

 

Drillholes Folder Menu:

  • Double-clicking the Drillholes folder displays the Data Import dialog, allowing you to select a file for import using one of the data source drivers provided.

Right-clicking the Drillholes folder shows the following menu options:

Load: opens theImport Datadialog, to be used for the import of an external block model file. Note that once a file of this type has been loaded into the active 3D window, it is added to your project. You can import the same model more than once, to create multiple instances of that object, if required.

Create from Loaded Data: displays the 3D Objects dialog, allowing you to select an object in the current project for display in the 3D window.

Note that you can only import objects that are currently part of the active project - if all available items of this data type are already loaded and viewable in the active 3D window, or if no items of the specified type exist in the project file, you will be alerted to this fact and the import operation will cease. The 3D objects dialog would be displayed, for example, if a previously loaded block model was removed from the active 3D window (using the Sheets control bar, active 3D window folder, by right-clicking the strings file and selecting Delete. If the Import from Project option was then selected, the 3D Objects dialog would display the unloaded data file  in the list of available files for import.

Clip All: choose to apply view clipping to all objects of the selected type. All overlays of the selected type will then be clipped according to the clipping settings of the current 3D window.

Clip None: choose to disable clipping for all visible overlays of the selected object type. If selected, all overlays will become fully visible in the target 3D view, regardless of the view clipping settings.

Show All: enable the display of all 3D items held within the selected folder.

Hide All: disable the display of all 3D items held within the selected folder.

Redraw All: redraw (refresh) the view of all 3D items in the selected folder.

Apply Filter apply a previously saved Quick Filter to all overlays of the selected data type. See Quick Filters.

Delete All: remove all loaded GVP project items from your 3D scene - note that this will not delete the files from disc.

Drillholes Item Context Menu:

Right-clicking an item within the Drillholes folder shows the following menu options:

Save: save the current overlay's data object without further prompts. For this option to be available, you will need to have already saved the associated object in memory to a file (e.g. using theData | Save Asoption - see below).

Note that you will only be able to save to the associated data file if it is writable, and you have the relevant access permissions.

Data: this option cascades the following sub-menu:

  • Reload...: reload the selected object into memory using new load/import settings.

  • Refresh...: refresh the selected object into memory using its associated data load/import settings.

  • Save As...: save the selected new 3D object to the project file or a new Datamine file. This option opens the Save New 3D Object dialog.

  • Export...: export the selected object to a Datamine or non-Datamine file, using the Data Export dialog.

  • To Excel...: export the selected object's table and open it in MS Excel. This provides an quick means of exporting data to *.xls format.

    Microsoft Excel only supports a finite number of data rows, therefore, this option is not suitable for large data sets that have more data rows than this. If such a situation occurs and you are using Excel 2007, only the first 65535 rows of data will be displayed.

  • Unload...: unload the selected object data from memory.

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    This does not remove the file from the project (i.e. it remains listed in the Project Files control bar), nor does it remove the file from disk.

Copy Data From: append the selected object with data from another object of the same type using the Select Objects to Copy From dialog.

Extract: derive information held within currently loaded data objects, and create new objects based on the values contained within a selected field. Displays the Extract Data Object dialog.

Add Column: add a new attribute to the data object to which the overlay relates, using the Add Column dialog.

Make Current Object: to assign the data object associated with the selected overlay as the "current object", select this item - subsequent interactive 3D editing will be performed with respect to the current object. More about the current object.

Select All: select all object overlays of this type.

Deselect All: deselect all object overlays of this type.

Data Object Manager: displays the Data Object Manager, with the associated data object selected for further analysis. More...

Apply Clipping: by default, 3D window clipping will be applied to all object overlays once clipping is activated. You can choose to disable or apply clipping to any overlay independently using this toggle option. View clipping will only be applied to overlays that are 'clipping-enabled'.

Rename: rename the current drillholes overlay.

Drillhole Properties: opens the Drillhole Properties dialog, open at the General tab.

Use Template: if you have defined one or more 3D display templates for the selected overlay, you can see them listed here - simply select a template to automatically update your  currently-active 3D window view. This is particularly useful for checking one domain against another, e.g. rock type against a grade.

Note that this menu option will only appear if at least one 3D template has been defined for the selected overlay.

Copy: creates an identical, automatically named copy of the selected object (note that there is no requirement to paste the item - the list of objects will be updated automatically). Copied objects have no link to their origins; changes to the original object will not affect the duplicated item, and vice versa.

Look At: automatically positions the 'camera' to show the selected string.

Look at Individual Drillhole: displays the Select String/Drillhole dialog to allow you to select a hole within the associated data object. More...

Redraw: refresh the view of the selected object in the active 3D window.

New String: enables string creation mode, used for the creation of 3D alignment strings. For more information on creating this type of data in 3D , see Digitize and Edit.

Quick Legend: creates a numeric legend using theQuick Legenddialog.

Display Legend: preview the legend that is currently associated with the 3D object.

Legend Column: select any data field within the parent object from which the 3D overlay was created. Once selected, the currently associated legend will be applied to the new column. Note that the fixed color will be used for any unmatched data.

Rename: rename the selected 3D overlay.

Delete Strings: removes the selected object from the project.

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Each item within theDrillholesfolder can also be expanded to show a list of all unique BHID values for that hole. Right-clicking these items allows you to look at a specific interval.

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Sheets 3D Folder Overview
Drillholes Properties