Dependency Repair Rules

Re-establishing orphaned dependency points in 3D space

Dependency Repair Rules

  • Using the Dependencies panel, select Edit Dependency Repair Rules.

This panel is used to allow Studio UG to establish dependency points and associate them with activities if they fall within a region surrounding the actual manual dependency point position. This could be useful, say, if minor changes have been made to your input design data. Ultimately, it introduces a degree of tolerance with regards to how activities are linked spatially within your project.

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A "Dependency Repair" is also run automatically on completion of the dependency processing routine. This facility offers some flexibility in how absolute a search is performed for activity points, and is based on a specified search geometry.

 

This facility requires that at least one manual dependency position exists for your project.

Normally, established dependencies will remain so and will be renewed when processed is re-run. However, in cases where design data may have changed slightly, or where manually-crafted dependencies (discrete or continuous) have become detached from the designs to which they were originally targeted for some other reason, this panel may be useful.

To re-link manual dependencies, you need to specify an attribute value that can be used to identify the activity point(s) to which a dependency should be recreated.

This function will only operate in the context of manual dependencies. Automatic/rules-based dependencies are unaffected.

  1. Select a Search Geometry (these 3D search volumes are defined using the Edit Search Geometries dialog, accessible from the button in the bottom left corner):


  2. Choose an attribute that must be matched in order to reform a dependency.

Note: This screen includes table grids that support multiple row selection.

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The Dependencies Panel
Edit Search Geometries