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Re-establishing orphaned dependency points in 3D space |
Dependency Repair Rules
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Using the Dependencies panel, select Edit Dependency Repair Rules.
This panel is used to allow Studio UG to establish dependency points and associate them with activities if they fall within a region surrounding the actual manual dependency point position. This could be useful, say, if minor changes have been made to your input design data. Ultimately, it introduces a degree of tolerance with regards to how activities are linked spatially within your project.
A "Dependency Repair" is also run automatically on completion of the dependency processing routine. This facility offers some flexibility in how absolute a search is performed for activity points, and is based on a specified search geometry. |
This facility requires that at least one manual dependency position exists for your project.
Normally, established dependencies will remain so and will be renewed when processed is re-run. However, in cases where design data may have changed slightly, or where manually-crafted dependencies (discrete or continuous) have become detached from the designs to which they were originally targeted for some other reason, this panel may be useful.
To re-link manual dependencies, you need to specify an attribute value that can be used to identify the activity point(s) to which a dependency should be recreated.
This function will only operate in the context of manual dependencies. Automatic/rules-based dependencies are unaffected.
- Select a Search Geometry
(these 3D search volumes are defined using the Edit Search Geometries
dialog, accessible from the button in the bottom left corner):
- Choose an attribute that must be matched in order to reform a dependency.
Note: This screen includes table grids that support multiple row selection.
Related Topics | |
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The
Dependencies Panel
Edit Search Geometries |