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Evaluating the Pit Design Wireframe Evaluating a pit design wireframe and grade block model |
Overview
In this portion of the tutorial you are going to evaluate a pit design wireframe using a grade block model.
Prerequisites
Required:
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Created a new project and added all the required tutorial files i.e. the exercises on the Creating a New Project page.
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Loaded and viewed the ultimate pit shell model data i.e. the exercises on the Viewing Ultimate Pit Shell Models page.
Recommended:
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Specified project and mine design settings i.e. the exercises on the Specifying Design Settings page.
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Generated a pit DTM i.e. the exercises on the Generating a Pit DTM page.
Files required for the exercises on this page:
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_vb_pitmod1
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_vb_npvssurfpt / _vb_npvssurftr
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_vb_trc_pittopotr/ _vb_trc_pittopopt
Link to Exercises
The following exercises are available on this page:
Exercise: Evaluating the Pit Design Wireframe and Grade Block Model
In this exercise you are going to evaluate the pit design wireframe _vb_trc_pittopotr/ _vb_trc_pittopopt using the grade block model _vb_mod1. This includes the following tasks:
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Defining data and view settings
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Creating an evaluation legend
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Applying the evaluation legend
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Defining evaluation settings
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Evaluating the pit
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Saving the results to a Datamine file
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Checking the evaluation results.
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When using QUICKPIT you must always start with a closed string that represents a toe, pit base or pit top. |
Defining Data and View Settings
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Select the Design window.
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In the Project Files control bar, Strings folder, drag-and-drop the following file into the Design window:
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_vb_pitmod1
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_vb_trc_PitTopotr
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In the Sheets control bar, Design Overlays folder, select only the following overlays (i.e. display these overlays):
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Default Grid
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_vb_npvssurftr/_vb_npvssurfpt (wireframe)
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_vb_trc_pittopotr/ _vb_trc_pittopopt (wireframe)
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_vb_pitmod1 (block model)
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In the Loaded Data control bar, unload all other block model objects.
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Check that _vb_pitmod1 is the current block model object i.e. highlighted bold.
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In the Sheets control bar, Design Overlays folder, right-click _vb_trc_pittopotr/ _vb_trc_pittopopt (wireframe), select Format.
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In the Format Display dialog, Overlays tab, Overlay Format group, Style sub-tab, Display As group, select Intersection, click Apply.
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In the Color sub-tab, Line Style group, select the Fixed linestyle [____], and set Width to [2], click OK.
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Repeat steps 6 to 8 for _vb_npvssurftr/_vb_npvssurfpt (wireframe), setting the color to Red (2).
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In the View Control toolbar, click Zoom All Data.
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In the View Control toolbar, click View Settings.
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In the View Settings dialog, define the Section Orientation and Mid-Point XYZ coordinate (X: 6000) parameters shown below, click OK:
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In the View Control toolbar, click Zoom In.
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In the Design window, drag a zoom rectangle to display the view extents shown below:
In the above image, the red intersection line defines the ultimate pit limits and the orange the design pit limits.
Creating an Evaluation Legend
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In the Sheets control bar, Design Overlays folder, right-click _vb_pitmod1 (block model), select Quick Legend.
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In the Quick Legend dialog, define the settings shown below, click OK:
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Select Format | Legend.
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In the Legends Manager dialog, expand the Project Legends folder.
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Expand the newly created Evaluation Legend 1 legend and check that it contains the legend items shown below:
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Right-click the legend item [ABSENT], select Delete.
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Check that you have three remaining legend items.
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Right-click the first remaining legend item, select Edit.
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In the Legend Item Properties dialog, Item Description group, clear Automatically generate description.
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Type in the Description 'Waste'.
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Select the Item Type Range, select the minimum [Absent] and define the maximum as '0.5'.
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In the Item Format group, set the Fill Color to [(6) Cyan].
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Select the Use fill for line color option.
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Click OK.
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Back in the Legends Manager dialog, select the second remaining legend item and using steps 8 to 14 above, define the following:
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Description 'Stockpile'.
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Select the Item Type Range, define the minimum as '0.5' and the maximum as '1.0'.
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In the Item Format group, set the Fill Color to [(5) Green].
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Select the Use fill for line color option.
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Back in the Legends Manager dialog, select the second remaining legend item and using steps 8 to 14 above, define the following:
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Description 'Mill'.
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Select the Item Type Range, define the minimum as '1.0' and select the maximum [Ceiling].
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In the Item Format group, set the Fill Color to [(2) Red].
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Select the Use fill for line color option.
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Back in the Legends Manager dialog, check that your modified legend is as shown below:
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Click Close.
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Select Design | Redraw.
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In the Design window, check that the block model has been colored on AU as shown below:
Defining Evaluation Settings
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Select File | Settings.
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In the Project Settings dialog, select the Mine Design tab.
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In the Evaluation Control group, define the settings shown below, click OK:
Models | Evaluate | Use Model Data (umd) could also be used to set evaluation to using block model data.
Evaluating the Pit
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In the View Control toolbar, click View Settings.
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In the View Settings dialog, Section Orientation group, select Horizontal, click OK.
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Select Models | Evaluate | Wireframe (evw).
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In the Evaluate Wireframe dialog, select the design pit _vb_trc_pittopotr/ _vb_trc_pittopopt (wireframe) object, define the parameters shown below, click OK:
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In the Studio 3 Block Identifier dialog, define the Mining Block Identifier as '1', click OK.:
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In the Accept Evaluation Results dialog, check the results, click Yes.
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In the Loaded Data control bar, check that a new Results object is listed.
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Repeat steps 2 to 4 for the ultimate pit _vb_npvssurftr/_vb_npvssurfpt (wireframe) object, using a Mining Block Identifier value of '2'.
Saving the Results to a Datamine File
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In the Loaded Data control bar, right-click on the RESULTS object, select Data | Save As.
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In the Save New 3D Object dialog, click OK.
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In the Save New Strings dialog, select the path to you tutorial folder, define the File name: as 'Res_DesignPit1', click Save.
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In the Loaded Data control bar, check that the RESULTS object has been replaced by the object Res_DesignPit1(table).
- Right-click , Res_DesignPit1(table),
select Data | Unload.
Unloading the results table ensures that any future evaluations are saved to a new RESULTS object.
Checking the Evaluation Results
- In the Project Files control bar, expand the All Tables or Results follder.
- Double-click Res_DesignPit1.
- In the CAE Table Editor dialog, check the string point coordinates and color values, select File | Exit.
- Back in Studio 3, select File | Save.
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You can check your evaluation results against the example _vb_res_designpit1. |
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