Creating a Single Bench

Quickpit: creating a single ramp-crest-toe benches

Overview

In this part of the tutorial you are going to use the Quickpit utility to create a single bench's ramp, crest and toe string, starting from a loaded pit base string (toe string).

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Quickpit enables an iterative design process whereby the design of a pit can be altered (ramp positions, gradients, berms etc.) to find the best results.

Additional optional functionality, over and above the manual toe-ramp-crest method covered in the Toe-Ramp-Crest Method section, includes:

  • adjustment of the toe at the start of the ramp to create access space

  • filleting of design strings

  • crossover checking

  • string conditioning

  • the tapering of berms where they meet the top of the ramp

  • automatic movement of the design view plane to the next bench elevation.

These features improve the generated pit designs and minimize the need for manual adjustments while designing. Other improvements to the process ensure that there are few overlaps where road segments start and end. This means the generation of a DTM of the pit is quicker.

 

Prerequisites

Required:

Recommended:

Files required for the exercises on this page:

  • _vb_npvmod1

  • _vb_pitbase-40

Link to Exercises

The following exercises are available on this page:

Exercise: Creating a Single Bench

In this exercise you are going to use the pit base string _vb_pitbase-40 as a starting point for creating the ramp, crest and toe string set for the first (lowest) bench i.e. up to the -20m elevation, which will be 20m high. This includes the following tasks:

  • Defining data and design plane settings

  • Using Quick Pit to generate a single bench

  • Saving the design strings to a Datamine file.

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When using QUICKPIT you must always start with a closed string that represents a toe, pit base or pit top.

 

Defining Data and Design Plane Settings

  1. Select the Design window.

  2. In the Project Files control bar, Strings folder, drag-and-drop the following file into the Design window:

    • _vb_pitbase-40

  3. In the Sheets control bar, Design Overlays folder, select only the following overlays (i.e. display these overlays):

    • Default Grid

    • _vb_pitbase-40 (strings)

    • _vb_npvmod1 (block model)

  4. In the Loaded Data control bar, unload all other strings objects.

  5. In the View Control toolbar, click Zoom All Data.

  6. In the View Control toolbar, click View Settings.

  7. In the View Settings dialog, define the Section Orientation and Mid-Point XYZ coordinate (6110, 5100, -40) parameters shown below, click OK:


     

  8. In the View Control toolbar, click Zoom In.

  9. In the Design window, drag a zoom rectangle to display the view extents shown below:

Using Quick Pit to Generate a Single Bench

  1. Select Applications | Open Pit | Open Pit Design Utility.  
     

    note.gif (1017 bytes)

    You could also type 'QUICKPIT' into the command line in the Command toolbar.

  2. In the Customization control bar, the Quick Pit Design dialog, define the settings listed below:

    • Project: Up

    • Expand: Out

    • Project: 1 : Times

    • Bench\Flitch Height: 20

    • Berm Interval: 1

    • Ref Elevation: leave blank

    • Face Angle: 60

    • Interramp Angle: 45.6562

    • Berm Width: 8

    • Include Road: Select

    • Road Width: 20

    • Road Gradient: 10

    • Direction: Anti-Clockw(ise)

    • Settings:

      • Adjust Road Entrance: Select

      • Auto Fillet: Clear

      • Automatic Crossover Checking: Select

      • Automatic Conditioning: Select

      • Taper Berms: Select

      • Move Plane after projection: Clear
         

  3. Check that your settings are as shown below , click OK:


     

    note.gif (1017 bytes)

    For the settings Face Angle, Berm Width and Interramp Angle you can enter values for two of these parameters and select the Calculate button to calculate the third value.

  4. For the next steps, follow the prompt dialogs and corresponding messages in the Status Bar.  

  5. When prompted, click OK, select (left-click) the blue pit base string in the Design window.

  6. When prompted, click OK, select (left-click) the start point for the road as shown below:


     

  7. Wait for the design strings to be generated,  then in the Design window, right-click and select Deselect All Strings (das).

  8. Check that the first ramp, crest and toe strings have been created, as shown below:


     

  9. In the Loaded Data control bar, check that a new Design Strings object is listed.
     

    note.gif (1017 bytes)

    This object contains the pit design strings i.e. the selected pit base string and the newly generated ramp, crest and toe strings that have been generated by the Quick Pit Design utility.

  10. Select Format | VR View | Update VR Objects (vro).

  11. In the VR window, pan, rotate and zoom  the view and check that new ramp, crest and toe strings have been generated as expected:

Saving the Design Strings to a Datamine File

  1. In the Loaded Data control bar, right-click on the Design Strings object, select Data | Save As.

  2. In the Save New 3D Object dialog, click OK.

  3. In the Save New Strings dialog, select the path to you tutorial folder, define the File name: as 'q_pit-20', click Save.

  4. In the Loaded Data control bar, check that the Design Strings  object has been replaced by the object q_pit-20 (strings).

  5. Select File | Save.

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You can check your design strings against the example file _vb_q_pit-20 (strings).dm.

 

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